The Challenge
When Guerrilla Games and LEGO needed to translate the rich, detailed, and organic world of Horizon into a playful LEGO aesthetic, they tasked us with leading that visual translation.
We also served as the animation partner to Studio Gobo, the team that ultimately built the game.
The Challenge
PlayStation and Firewalk Studios needed a series of character-driven short films to launch Concord. The brief was ambitious: combine the grounded, dialogue-heavy filmmaking of a drama like Succession with a bespoke, 1990s-inspired anime look.
LEGO Horiszon
Collaborating closely with internal dev teams, we developed early scripts, designs, and motion tests. This exploration culminated in a definitive cinematic benchmark that served as a “moving bible” for the game's entire development.


Art & Tech.
To manage the immense complexity of building entire Horizon worlds out of individual LEGO bricks, we developed a custom USD-based pipeline.
The Challenge
PlayStation and Firewalk Studios needed a series of character-driven short films to launch Concord. The brief was ambitious: combine the grounded, dialogue-heavy filmmaking of a drama like Succession with a bespoke, 1990s-inspired anime look.
● Director / Antoine Perez ● Producer / Katerina Grecová ● Art Director / Anne Raffin ● Production Manager / Anne Raffin


















