Where CREATIVITY finds CLARITY
The Challenge
Guerrilla Games and LEGO needed to translate the rich, detailed, and organic world of Horizon into the iconic, playful aesthetic of LEGO, while ensuring the core charm and identity of the original IP were not lost.
For the game itself, our studio was brought on to bridge this gap, serving as the animation partner to Studio Gobo.
The Challenge
PlayStation and Firewalk Studios needed a series of character-driven short films to launch Concord. The brief was ambitious: combine the grounded, dialogue-heavy filmmaking of a drama like Succession with a bespoke, 1990s-inspired anime look.
Guerrilla chose PASSION to help shape the visual language, elevating it from previous LEGO games closer to the LEGO movies.
Working closely with internal dev teams, we developed early scripts, designs, and motion tests, all culminating in a cinematic benchmark which became a “moving bible” for their development teams.


Art & Tech
To manage the immense complexity of building entire Horizon worlds out of individual LEGO bricks, we developed a custom USD-based pipeline.
This marriage of art and tech allowed our artists to craft cinematic, detailed environments while ensuring every brick was accounted for and render-ready for the game engine.
The Challenge
PlayStation and Firewalk Studios needed a series of character-driven short films to launch Concord. The brief was ambitious: combine the grounded, dialogue-heavy filmmaking of a drama like Succession with a bespoke, 1990s-inspired anime look.
● Director / Antoine Perez ● Producer / Katerina Grecová ● Art Director / Anne Raffin ● Production Manager / Anne Raffin


















